44 research outputs found

    Musical Viruses for graceful seduction

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    The +++ Wearable Player is a result of the application of the Rights through Making approach in designing wearables. This approach aims at designing systems, whose use empowers people towards the materialization of values (e.g. human rights). The +++ Wearable Player system elaborates on the previous project Sound Experience, and introduces the concept of viral music exchange as a motivating factor in the context of social health. This paper describes the morphological genesis, the functional aspects and how they have been implemented in a fully working experienceable prototype. The design process and its outcomes are illustrated, in the framework of the “changing behaviour” design trend

    Journal Staff

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    Our society is faced with a number of major challenges. Critical matters like financial tension, pollution, and safety and health issues prove to be difficult to solve with just one simple answer. In many cases these major challenges cannot be unravelled by traditional means and solutions, but require a radical approach to move towards a more sustainable and balanced society. To reach a new equilibrium we need to confront today’s challenges by exploring new ways of thinking and working. By doing so, it is necessary to develop new frameworks, methods, and tools in order to come up with new systematic designs, which create opportunities to transform our society.

    Unveiling the Expressivity of Complexity: Drifting in Design Research

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    Design research is regarded to be a mode of inquiry particularly suited to engage with complex topics. In our work, we are interested in unpacking the complexity at the heart of an embodied aesthetic experience. In this article, through our digital and physical artefacts and a methodological reflection, we illustrate an ongoing design research project that a multi-disciplinary team of interaction designers, professional dancers, software developers, artists and 3D modelling experts are carrying out to develop insights on how to understand this complexity and how to use such insights as inspiration for interaction design-related projects. By embracing combinations of design, new technologies and simple visualisation tools, the project investigates the complex and hidden expressivity embedded in the skills of dancers in a programmatic design research approach. This investigation leads to insights on different levels. Firstly, cycles of formulation, realisation and reflection on design programs express parts of this complexity and this lets new research interests emerge. Secondly, as a body of work, reflecting on these cycles exposes how our “drifting” within this programmatic approach has started to unveil the complexities inherent in our research program. In this article we aim at contributing to the growing understanding of what designerly ways of knowing might be and how a practice aimed at expanding and contributing such knowledge unfolds

    Civic Forges: co-design platforms based on people's skills

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    Humans are social animals. They realize their dreams and ambitions in relation to other humans, within a context of symphonic diversity. They feel good or bad, mainly in relation to other people. And by doing it, we – the sensual humans – feel with the others, we feel for the others. I believe that the role of Design is to offer tools and ways to learn to deal in a creative, constructive way, how to be together, how to weave these relationships among people, how to play with and transform towards the resistance and the ambiguity that the environment and the people within this environment create, in their constant dynamism. By leveraging on people’s skills, and therefore on their sensitivity, and their urge of transformation, Design can concur in creating and consolidating practices, able to elicit ethical behaviors, building new foundations of social health. Design can elicit health by Making: less noise and more deeds, for a new craftsmanship

    Section C - Projects

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    On Making and other Froths

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    On Making and other Froths

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    En este trabajo se presentan algunos de los resultados obtenidos en la Tesis de Doctorado "Orientación y Discapacidad Visual. Factores que inciden en la elección de los adolescentes" articulada con la investigación: "Evaluación de las estrategias de inclusión para disminuir el abandono universitario y la reorientación en otros ámbitos educativos formativos" (2014-2017). Al respecto, se indagaron los factores que orientaron las elecciones educativas y ocupacionales de adolescentes y jóvenes con discapacidad visual: ciegos, disminuidos visuales profundos y disminuidos visuales leves, que finalizaban sus estudios secundarios. Se enmarca en el Modelo Teórico Operativo (Gavilán 2006, 2017), en la consideración del Modelo de la Diversidad de la Discapacidad y en las perspectivas actuales sobre la Discapacidad Visual. En este trabajo se presentarán algunos de los resultados obtenidos con veintidós participantes con discapacidad visual mediante dos modalidades del modelo teórico adoptado: el Proceso Específico Individual y el Microproceso. Se han obtenido tres hallazgos clave. En primer lugar, la incidencia de la perspectiva subjetiva de los propios sujetos frente a su discapacidad visual como factor preponderante en sus elecciones, acentuada o morigerada según la perspectiva de los familiares. Segundo, la semejanza de los factores responsables de las elecciones educativas y/u ocupacionales con los que operan en la población vidente, pero matizados por la situación de discapacidad. Finalmente, la insuficiencia/inadecuación de procesos de orientación.In this paper we present some of the results obtained in the Doctoral Thesis "Orientation and Visual Disability. Factors affecting the choice of adolescents "Articulated with the research:" evaluation of inclusion strategies to reduce university abandonment and reorientation in other educational areas" (2014-2017). In this regard, we investigated the factors that guided the educational and occupational choices of adolescents and young people with visual impairment: blind, visually impaired and visually impaired, who completed their secondary studies. It is part of the Theoretical Operative Model (Gavilán 2006, 2017), in the consideration of the Diversity of Disability Model and in the current perspectives on Visual Impairment. This paper will present some of the results obtained with 22 participants with visual impairment through two modalities of the theoretical model adopted: the Individual Specific Process and the Microprocess. Three key findings have been obtained. First, the incidence of the subjective perspective of the subjects themselves vis-a-vis their visual disability as a preponderant factor in their choices, accentuated or tempered according to the family perspective. Second, the similarity of the factors responsible for educational and / or occupational choices with those operating in the visionary population, but nuanced by the disability situation. Finally, inadequacy / inadequacy of orientation processes
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